Customer-facing mobile app
An app your customers keep on the first screen, released to both stores and maintainable after launch.
- Mobile app
- 10–16 weeks
- Build definition
The problem
A mobile presence that is a wrapped website satisfies nobody. It is slow, it forgets you, and it stops working the moment the signal drops in a lift or a basement carpark.
How we build it
We design for the moments the app is actually used, build offline-first so it survives bad signal, and set up releases so a fix reaches users in days rather than at the next big version.
What is included
- Product design covering the core journeys, not every screen
- iOS and Android build with offline-first data sync
- Push notifications and a release pipeline
- Store submission for the App Store and Google Play